
function Update () {

/*if(Random.value <= 0.4)
    transform.Rotate(Vector3.up * Time.deltaTime*2);
    
 if(Random.value <= 0.8)
    transform.Rotate(Vector3.right * Time.deltaTime*2);
    
  else
    transform.Rotate(Vector3.forward * Time.deltaTime*2);
    */
  transform.Rotate(Vector3.one * Time.deltaTime);    
}